Description:The success of storytelling in games depends on the entire development team--game designers, artists, writers, programmers and musicians, etc.--working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming's principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.Key Features:*The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games*Accessible to industry professionals as well as non-developers*Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art*The definitive framework for designing interactive storiesWe have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Interactive Stories and Video Game Art: A Storytelling Framework for Game Design. To get started finding Interactive Stories and Video Game Art: A Storytelling Framework for Game Design, you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented.
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PDF, EPUB & Kindle Edition
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ISBN
1498781500
Interactive Stories and Video Game Art: A Storytelling Framework for Game Design
Description: The success of storytelling in games depends on the entire development team--game designers, artists, writers, programmers and musicians, etc.--working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming's principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.Key Features:*The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games*Accessible to industry professionals as well as non-developers*Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art*The definitive framework for designing interactive storiesWe have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Interactive Stories and Video Game Art: A Storytelling Framework for Game Design. To get started finding Interactive Stories and Video Game Art: A Storytelling Framework for Game Design, you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented.