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Storytelling in Design: Defining, Designing, and Selling Multidevice Products

Anna Dahlström
4.9/5 (30086 ratings)
Description:The number of devices we use on a daily basis is growing, with different devices playing different role at different times. Our ability as designers to control where users are coming from and how they get around the experiences we design is fading. Yet our need to ensure we understand where they are in their journey, so that we can deliver the right content and interactions at the right time and on the right device, is ever more important.By examining tried-and-tested storytelling principles from film, fiction, and music and applying them to the context of design and business, this book takes you on a journey to explore why storytelling matters and how you can apply it to your multi-device design projects and to your organization. For UX designers who want to learn how to apply simple storytelling tools, this comprehensive guide is a must.Understand the role of storytelling and why it matters in multi-device designLearn how to apply storytelling principles and tools to your projectDefine multi-device interaction design, and create a better user experience across devicesUse storytelling principles to tell, sell, and present your multi-device design workTake advantage of case studies and examples of DOs and DON'TsWe have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Storytelling in Design: Defining, Designing, and Selling Multidevice Products. To get started finding Storytelling in Design: Defining, Designing, and Selling Multidevice Products, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
Format
PDF, EPUB & Kindle Edition
Publisher
Release
ISBN
1491959428

Storytelling in Design: Defining, Designing, and Selling Multidevice Products

Anna Dahlström
4.4/5 (1290744 ratings)
Description: The number of devices we use on a daily basis is growing, with different devices playing different role at different times. Our ability as designers to control where users are coming from and how they get around the experiences we design is fading. Yet our need to ensure we understand where they are in their journey, so that we can deliver the right content and interactions at the right time and on the right device, is ever more important.By examining tried-and-tested storytelling principles from film, fiction, and music and applying them to the context of design and business, this book takes you on a journey to explore why storytelling matters and how you can apply it to your multi-device design projects and to your organization. For UX designers who want to learn how to apply simple storytelling tools, this comprehensive guide is a must.Understand the role of storytelling and why it matters in multi-device designLearn how to apply storytelling principles and tools to your projectDefine multi-device interaction design, and create a better user experience across devicesUse storytelling principles to tell, sell, and present your multi-device design workTake advantage of case studies and examples of DOs and DON'TsWe have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Storytelling in Design: Defining, Designing, and Selling Multidevice Products. To get started finding Storytelling in Design: Defining, Designing, and Selling Multidevice Products, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
Format
PDF, EPUB & Kindle Edition
Publisher
Release
ISBN
1491959428

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