Description:The Offworld Collection features a tremendously diverse roster of contributors, writing about everything from the fascinating world of women's pinball, to the lingo of Chinese games culture, to the small, intimate games that explore how young adults deal with sex and technology. It's a book for anyone with a passion for design, play and criticism.When editors Leigh Alexander and Laura Hudson relaunched Offworld, our goal was to build a website that focused on the writing and game design work of women, people of color and other marginalized folks. We wanted to create a space that actively welcomed perspectives that are often ignored by mainstream game culture, a place where where we could share our expertise and insight into the art of game creation and the culture of play. After a year of publishing incredible content from an all-star roster of writers, we're publishing a book collection.ContentsIntroductionLeigh AlexanderWe are not colonistsGita JacksonWomen take a place at the pinball tableLaura HudsonThe divine witches of cyberspaceLeigh AlexanderNo girl wins: why women unlearn their love of video gamesJuliet KahnPlaying on ‘Indian time’Daniel StarkeyAltgames, a punk movementZoe QuinnAll the women I know in video games are tiredLeigh AlexanderIn Bloodborne’s brutal world, I found myselfLaura HudsonHow to make a truly democratic game design toolAnna AnthropyYou have 20 minutes before the sun blows upLaura HudsonHow to play as a spiritual holeLeigh AlexanderIn fantasy worlds, historical accuracy is a lieTanya DePassThe many inglorious deaths of my virtual fishLeigh AlexanderThe existential dread of fighting gamesMaddy MyersI’ve been texting with an astronautLaura HudsonThis moving game about gravity will catch youKatherine CrossWhat a car is to a girlLeigh AlexanderThe vast, unplayable history of video gamesGita JacksonPiracy gave me a futureDaniel StarkeyAstonishing comics that ‘save your game’ when you turn the pageLaura HudsonAnd maybe they won’t kill youLeigh AlexanderHow hip hop can teach you to codeShareef JacksonWar without tearsMaxwell Neely-CohenShould you kill monsters, or empthaize with them?Laura HudsonOn being a strange, brilliant clownLeigh AlexanderEdutainment failed meAroon KarunaSubversive games about waitresses and hairdressersLaura HudsonThe queer masculinity of stealth gamesRiley MacLeodMeet the secret new horror mistress of video gamesLeigh AlexanderI love my untouchable virtual bodyAevee BeeThe millennials are just fine, and so are their sex gamesLaura HudsonThe clone that wasn’tLeigh AlexanderChina loves the lingo of gamesChristina XuRemembering Syberia, an adventure game about a woman finding herselfKatherine CrossWhy Final Fantasy VII mattersLeigh AlexanderBlack characters in video games must be more than inhuman stereotypesSidney FussellThe poetry in game-makingKatriel PaigeHow card games became cool againBy Kim NguyenThe Beginner’s Guide is a game that doesn’t want to be written aboutLaura HudsonCastlevania: Symphony of the Night is foreverLeigh AlexanderMy games are tools of healing and communitySoha KareemThe other side of BraidLiz RyersonInteractive movies make their glorious returnLeigh AlexanderHow should we talk about Final Fantasy VII’s crossdressing sequence?Sarah NybergA brilliant murder mystery you solve with a search engineLaura HudsonEdgy sex games highlight intimacy, not conquestMerritt KopasCreating a spectrum of feelings with only four keysLeigh AlexanderHow we developed a black woman protagonist who matteredCatt SmallAround a more diverse world in 80 daysKatherine CrossShenmue through a prismAnnie MokWhy Silent Hill matteredLeigh AlexanderA game studio in Cameroon envisions a new history for AfricaLaura HudsonVideo games without people of color are not neutralSidney FussellHow ceMelusine captures a momentLeigh AlexanderWhat games must learn from children’s booksAnna AnthropyA unique roleplaying game that lets you literally make historyKatherine CrossThe radical games event where the next speaker is youLaura HudsonHome is where the future of games isLeigh AlexanderWe have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with The Offworld Collection. To get started finding The Offworld Collection, you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Description: The Offworld Collection features a tremendously diverse roster of contributors, writing about everything from the fascinating world of women's pinball, to the lingo of Chinese games culture, to the small, intimate games that explore how young adults deal with sex and technology. It's a book for anyone with a passion for design, play and criticism.When editors Leigh Alexander and Laura Hudson relaunched Offworld, our goal was to build a website that focused on the writing and game design work of women, people of color and other marginalized folks. We wanted to create a space that actively welcomed perspectives that are often ignored by mainstream game culture, a place where where we could share our expertise and insight into the art of game creation and the culture of play. After a year of publishing incredible content from an all-star roster of writers, we're publishing a book collection.ContentsIntroductionLeigh AlexanderWe are not colonistsGita JacksonWomen take a place at the pinball tableLaura HudsonThe divine witches of cyberspaceLeigh AlexanderNo girl wins: why women unlearn their love of video gamesJuliet KahnPlaying on ‘Indian time’Daniel StarkeyAltgames, a punk movementZoe QuinnAll the women I know in video games are tiredLeigh AlexanderIn Bloodborne’s brutal world, I found myselfLaura HudsonHow to make a truly democratic game design toolAnna AnthropyYou have 20 minutes before the sun blows upLaura HudsonHow to play as a spiritual holeLeigh AlexanderIn fantasy worlds, historical accuracy is a lieTanya DePassThe many inglorious deaths of my virtual fishLeigh AlexanderThe existential dread of fighting gamesMaddy MyersI’ve been texting with an astronautLaura HudsonThis moving game about gravity will catch youKatherine CrossWhat a car is to a girlLeigh AlexanderThe vast, unplayable history of video gamesGita JacksonPiracy gave me a futureDaniel StarkeyAstonishing comics that ‘save your game’ when you turn the pageLaura HudsonAnd maybe they won’t kill youLeigh AlexanderHow hip hop can teach you to codeShareef JacksonWar without tearsMaxwell Neely-CohenShould you kill monsters, or empthaize with them?Laura HudsonOn being a strange, brilliant clownLeigh AlexanderEdutainment failed meAroon KarunaSubversive games about waitresses and hairdressersLaura HudsonThe queer masculinity of stealth gamesRiley MacLeodMeet the secret new horror mistress of video gamesLeigh AlexanderI love my untouchable virtual bodyAevee BeeThe millennials are just fine, and so are their sex gamesLaura HudsonThe clone that wasn’tLeigh AlexanderChina loves the lingo of gamesChristina XuRemembering Syberia, an adventure game about a woman finding herselfKatherine CrossWhy Final Fantasy VII mattersLeigh AlexanderBlack characters in video games must be more than inhuman stereotypesSidney FussellThe poetry in game-makingKatriel PaigeHow card games became cool againBy Kim NguyenThe Beginner’s Guide is a game that doesn’t want to be written aboutLaura HudsonCastlevania: Symphony of the Night is foreverLeigh AlexanderMy games are tools of healing and communitySoha KareemThe other side of BraidLiz RyersonInteractive movies make their glorious returnLeigh AlexanderHow should we talk about Final Fantasy VII’s crossdressing sequence?Sarah NybergA brilliant murder mystery you solve with a search engineLaura HudsonEdgy sex games highlight intimacy, not conquestMerritt KopasCreating a spectrum of feelings with only four keysLeigh AlexanderHow we developed a black woman protagonist who matteredCatt SmallAround a more diverse world in 80 daysKatherine CrossShenmue through a prismAnnie MokWhy Silent Hill matteredLeigh AlexanderA game studio in Cameroon envisions a new history for AfricaLaura HudsonVideo games without people of color are not neutralSidney FussellHow ceMelusine captures a momentLeigh AlexanderWhat games must learn from children’s booksAnna AnthropyA unique roleplaying game that lets you literally make historyKatherine CrossThe radical games event where the next speaker is youLaura HudsonHome is where the future of games isLeigh AlexanderWe have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with The Offworld Collection. To get started finding The Offworld Collection, you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented.