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Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play

Christopher A. Paul
4.9/5 (11024 ratings)
Description:In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play. To get started finding Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
220
Format
PDF, EPUB & Kindle Edition
Publisher
Routledge
Release
2012
ISBN
1136343059

Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play

Christopher A. Paul
4.4/5 (1290744 ratings)
Description: In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play. To get started finding Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
220
Format
PDF, EPUB & Kindle Edition
Publisher
Routledge
Release
2012
ISBN
1136343059
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