Description:The Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK. With Beginning Android 2, you'll learn how to develop applications for Android 2.x mobile devices, using simple examples that are ready to run with your copy of the SDK. Author, Android columnist, writer, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft GUIs, use GPS, and access web services. What you'll learn* Discover Android and how to use it to build Java-based mobileapplications for a wide range of phones and other devices.* Create user interfaces using both the Android widget framework andthe built-in WebKit-powered Web browser components.* Utilize the distinctive capabilities of the Android engine, including location tracking, maps, and Internet access.* Use and create Android applications incorporating activities, services, content providers, and broadcast receivers.* Support Android 1.5, 1.6, and 2.0 devices, including dealing withmultiple Android OS versions, multiple screen sizes, and otherdevice-specific characteristics. Who is this book for? This book is aimed at people new to mobile development, perhaps even to Java development itselWe have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Beginning Android 2. To get started finding Beginning Android 2, you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Description: The Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK. With Beginning Android 2, you'll learn how to develop applications for Android 2.x mobile devices, using simple examples that are ready to run with your copy of the SDK. Author, Android columnist, writer, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft GUIs, use GPS, and access web services. What you'll learn* Discover Android and how to use it to build Java-based mobileapplications for a wide range of phones and other devices.* Create user interfaces using both the Android widget framework andthe built-in WebKit-powered Web browser components.* Utilize the distinctive capabilities of the Android engine, including location tracking, maps, and Internet access.* Use and create Android applications incorporating activities, services, content providers, and broadcast receivers.* Support Android 1.5, 1.6, and 2.0 devices, including dealing withmultiple Android OS versions, multiple screen sizes, and otherdevice-specific characteristics. Who is this book for? This book is aimed at people new to mobile development, perhaps even to Java development itselWe have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Beginning Android 2. To get started finding Beginning Android 2, you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented.